Monday 24 August 2015

Phase Two | Terminal Lines

"A terminal Line is generated by a temporary loss of smoothness (continuity of slope and curvature) within a single surface. Such a line begins and ends on its own accord and defies the architectural definition of a line as a seam or boundary"


Preston Scott Cohen 1998

Sunday 23 August 2015

Phase Two | Week 5 | Unreal Engine 4

The following points are in regards to things learnt in the next set of Unreal Engine 4 tutorials. (24-32)

| 1 | Blueprints enable you to develop an automatic lighting system triggered by walking into a designated space determined by the placement of the "Trigger Volume" actor. 

| 2 | Components make up a "Class Blueprint". Place actors into the components through the components folder. For example, a light is made up of a static mesh and the spotlight (2 separate light sources, extra light is for bounce light). All included in a single blueprint.

| 3 | Maya Style controls can be used to easily navigate around. 
F = Frame up on object
Alt + left mouse drag = tumble around object
Middle mouse drag = tracking object
Right mouse drag = zoom in and out

Right mouse = turns camera
Left and right mouse together = drives camera around 
Middle mouse = tracks view

| 4 | Right clicking on a blue print brings up a drop down menu. If you have already inserted a component, right clicking enables you to view ONLY the items that are relevant to the selected component.

| 5 | An "area of effect" enables the player to actively turn off a light source whilst playing the game. Similar to the trigger volume, except we use a box component. Shapes -> box. 

| 6 | You can change between functions in blueprints: Defaults, components, graphs etc...


Friday 14 August 2015

Phase One | Week 3 | Particle Exploration

Data to be represented | Homeless Shelters Provided by Woolloomooloo

Aim | 

The data aims to represent the housing provided for homeless people within the area of Woolloomooloo. The chosen particle system to represent this information is the GPU sprite emitter. The density and the direction of the particles indicate popularity and location for each particular shelter location.

Research |
To gather such data, this involved intensive research of the area. To delve into the issue of homelessness in Woolloomooloo, it was essential to understand the causes. This information was gathered through independent research. Data for this topic was found by viewing online sources such as; articles and reviews which allowed myself to discover the most popular destination(s) for the homeless in this area. 


Data | 
The visual data presented above indicates a more dense situation towards the west side of the site compared to fewer available locations towards the east. 

How its visualised |
Movement and density of particles towards these particular areas indicate this data. Popularity of site is also conveyed in these visualisations.

References |
http://www.homelessnessaustralia.org.au/index.php/about-homelessness/homeless-statistics
https://www.vinnies.org.au/icms_docs/169658_Matthew_Talbot_Homeless_Services_Annual_Report_2008-_2009.pdf


Video - Note: The edited single video would not upload to YouTube therefore the separate videos are attached. Sorry for the inconvenience.
Link to video(s) found here.

Monday 10 August 2015